Agent skill · The Modding Tree v2.7
Your agent interviews you, designs the tree, writes and checks the code, then hands you a balanced game to play.
A real little game running on this page: prestige loop, upgrades, one automation milestone. Games from the full pipeline grow 10 to 25 layers.
Every run follows the same measured pipeline. Nothing skips a stage, and nothing ships before the checks pass.
The folder is the skill. Copy it into your tool's skills directory; it ships its own handbook, scripts, and engine template.
User-level skills folder, shared across your tools:
~/.agents/skills/
User-level skills folder:
~/.claude/skills/
Copy the folder into whatever directory your tool scans for skills.
git clone https://github.com/chenf888/TMT-game-generator.git ~/.claude/skills/tmt-game-generator
Then say one of these
To verify an install, run the bundled smoke tests from the skill folder:
node tests/run_tests.js
it should end with ALL SMOKE TESTS PASSED.
A generated game ships only when every one of these holds. The rules come from measured corpus data and from real defects caught in earlier generated games.